CCT+333+Lab+5

CCT333 Tutorial #5 Wiki Questions:


 * 1.** As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write three paragraphs describing its characteristics.(3 paragraphs)

Bodystorming is a form of art as it is a method of prototyping in context. It is used in interaction design and allows you to imagine a design in use in another persons shoes.

It can be used in three ways: One of the ways is to research the working space and place in which the product will be used. The other way is called"strong prototyping". This method allows you to test your product in a replicated environment. The other way is called "use-case theatre". This method allows you to test your product in a space and place with living persona such as actors and props.

These techniques are widely used by designers to simulate the impact of the product design on the end-user.


 * 2.** Experience Prototyping: Mitchell Pateman, Jigten Nyandak, Dinesh Manikkavasagar

For the deaf and blind women, we would create a portable location device that starts vibrating when it is time to take her pills. The closer she gets to the pills in the dispenser, the higher the frequency of vibrations. This is a reminder of when she has to take her pills.

When the vibrator goes off, and she gets to the medicine dispenser, it will automatically have her pills in a cup underneath. It will all be set on timers, and dispense the correct pills at the right time.

The vibrator will be about the size of a lighter with only a single AA battery and receive signals from the dispenser to make it start and stop vibrating.

The dispenser will be almost like a coffee maker and will have a pressure sensitive plate under the cup. When the cup is lifted off the plate and she takes her pills, the vibrator will turn off. The dispenser will be the main hub and hold all of the digital information, including the times and correct pills.